Are you ready to change the World? Do you believe that each child is a genius? Do you believe that each person has a gift that can change the world in a profound way? Do you believe that if given the opportunity, children can be the primary drivers of their learning? Do you have the ability to create and nurture a classroom culture where learning is self-directed, enthusiastic, and joyous? If you answered “yes” to all these questions, we’d love to explore how you could join our team and help change the world of education! We are looking for a Part-Time Guide for our Elementary Studio, ages 5-12, at Acton Academy Blairsville. The Elementary Studio is PLAY based and part of a larger “Learner Driven” Community at Acton Academy Blairsville.
PLEASE email email@example.com with a short interest in your email and attach your resume if you are interested and meet the descriptions below.
- A Self-Driven Learner Being a life-long learner first and foremost establishes the best foundation for a Guide. It eliminates the ego that comes with being the authority figure. It models, for the Heroes, how anyone can use the resources at their disposal to learn what they need. Most importantly, it is the trait that will let a guide grow the most independent from anyone else.
- Focused on Growth Failure and missteps are important parts of the learning process. Acceptance of the fact that everyone is growing at all times helps with seeing the studio with fresh eyes. A growth mindset also is a helpful reminder to heroes of how they began their journey and what ways they have grown which might not be immediately apparent to them.
- Warm-hearted/Tough-Minded The Hero’s Journey is fraught with difficulty. “It’s easier said than done” is a phrase said a lot when heroes are met with a challenge in the studio. The balance of having a warm-heart and tough-mind creates space for heroes to believe they can be kind to themselves while also pushing themselves to grow despite growing pains or hardship.
- A Game Maker Having experience in playing and making games will greatly increase a guides ability to inspire curiosity and to increase intentionality in the studio.
- Playing is a powerful form of learning. Any form of play and the study of how play feels and works will help a guide create a game that the heroes want to play every day.
- Technically Literate As the Acton model is a school for the 21st century, having technical literacy and being caught up on new tech trends is incredibly helpful for maintaining an Acton. Technology is able to replace any frontal teacher and can empower any learner with the tools they need to further their own education. Having some form of technical literacy will facilitate many day-to-day activities, such as navigating the Acton Toolshed, the Google Suite, accessing the plethora of resources on the internet, and creating quests.
- Creative As heroes are incredibly creative, it is helpful to be able to think outside of the box. Innovative guides will be able to model examples of ways to improve their studio systems in new exciting ways and will encourage the heroes to embrace their own creativity when it comes to problem solving. A bit of creativity is also incredibly helpful in creating engaging quests as each Acton has different needs and different curiosities. To create a multi-week quest that can gather interest from heroes requires a playful, experimental mind.
- A great Communicator Knowing how to best communicate certain concepts for quests, challenges, and systems is necessary to set up heroes for success. Being able to model good communication skills is needed for conflict resolution training so heroes can solve their own conflicts.